my overtime non-entry for the latest game-artist.net speed texturing challenge.
added to my Game Art Portfolio Section, where also its TEXTURE MAPS at around half the actual size can be found.
my overtime non-entry for the latest game-artist.net speed texturing challenge.
added to my Game Art Portfolio Section, where also its TEXTURE MAPS at around half the actual size can be found.
2 Responses to “Speed Texturing #38”
I love this piece the texture work is superb and the final render is awesome.If you have any tutorials or have links to how i can create work like this if u could point me in a direction probably unknown to me that would be great.Keep up the work
thanks :) if you use a recent max version you can download my sample presentation scene for the tire speed texturing competition i made some time ago… here: http://www.psytraxx.de/gameartist/speedtexture28/tirescenebykyo.zip
but if you look for real help or tutorials i can recommend joining a community like http://www.polycount.com/ or http://www.game-artist.net/forums/ (’and use the search function)